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Description[]

In Dooms I and II, Lost Souls were originally intended to bounce elastically off floors and ceilings when they hit them.

Why it works[]

Due to a coding error, the bouncing test was performed after the Lost Souls' momentum was set to 0.

Trivia[]

In Ultimate Doom, Final Doom and Doom 95 this bug was fixed, causing many Doom II v1.9 demos to go out of sync.

Credits[]

  • The great moderator at Doom Wiki for letting me use this info. Thanks! :)

Links[]

http://www.gamefaqs.com

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