Description Edit

In Dooms I and II, Lost Souls were originally intended to bounce elastically off floors and ceilings when they hit them.

Why it works Edit

Due to a coding error, the bouncing test was performed after the Lost Souls' momentum was set to 0.

Trivia Edit

In Ultimate Doom, Final Doom and Doom 95 this bug was fixed, causing many Doom II v1.9 demos to go out of sync.

Credits Edit

  • The great moderator at Doom Wiki for letting me use this info. Thanks! :)

Links Edit

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